What Do Gear Icon Colors Mean in Ffxiv UPDATED
What Do Gear Icon Colors Mean in Ffxiv
Materia (マテリア, Materia ?) is a crafting system from Final Fantasy XIV implemented with patch 1.19 and carried over to Concluding Fantasy XIV: A Realm Reborn. It allows players to upgrade their weapons, tools and armor by turning undesired pieces of equipment into materia, "crystallized memories of a piece of equipment that user possessed a spirit bond with", which can be melded to some other piece of equipment to provide bonuses.
Contents
- one Story
- 1.1 Origin
- 1.2 A Realm Reborn
- 2 Mechanics
- ii.1 Creation
- two.two Melding
- 2.2.i Avant-garde Melding
- iii Current Materia Types
- 3.ane Red
- 3.2 Yellow
- iii.iii Purple
- 3.4 Green
- 3.v Blue
- 4 Deprecated Materia Types
- 4.one Cyan
- 4.2 Greyness
- 4.3 Orangish
- 4.4 Cracked
- 5 Etymology
- vi Notes
Story [ ]
Origin [ ]
A foreign goblin geomancer named Mutamix Bubblypots and his apprentices ready shop well-nigh the walls of Ul'dah, calling themselves the Carriers of the Cauldron, promoting a weird affair chosen 'materia', said to broaden gear. Rapidly, word about the new technology spread all over Ul'dah thanks to several adventurers who met the goblin. Merchants in town divided amongst those who welcome this new method, while others are vehemently against the presence of Mutamix virtually the city walls.
There are plenty of rumors near how Mutamix himself learned most materia. Some say that such advanced military engineering science could but have been developed past the Garlean Empire, while others believe it was born of Nigh Eastern wisdom that had long slumbered within the ancient tomes of the Great Library. What all agree, however, is that at some point, a fraternity of goblin scholars called the Illuminati acquired the secrets of materia, governed past a code of secrecy until Mutamix betrayed the order and, believing that materia should be allowed to do good all folk rather than a select few, spread the word over Eorzea.
A Realm Reborn [ ]
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Items tin can exist converted to materia as soon as Swynbroes (24, thirteen) is spoken to in Cardinal Thanalan, as he teaches the adventurer to use it.
Spoilers end here.
Mechanics [ ]
Creation [ ]
To turn items into materia, players must equip said item and do activities like battling or crafting, which in turn will increase their spiritbond with it. Once this value reaches 100%, a materia tin be extracted from the item using a fundamental detail called "materia assimilator", an appliance which can be obtained via the quest "Forging the Spirit"; this rests the spiritbond to one%. It should be noted that selling or trading an item, every bit well as storing it within the innroom Armoire, will reset all spiritbond with information technology. Items that tin be turned into materia have a "Convertible: Yeah" tag in their tooltip.
Spiritbond speed tin be increased by equipping high quality or Materia melded gear, jewellery with the Spiritbond+ subtstat, consuming a Spiritbond Potion or by having That Which Binds Us Company Action agile, and will be reduced if the gear's Particular Level is lower than the level of the run into and gaining no spiritbond if the Item Level is too high compared to the encounter level.
There are several types of materia, divided into ten tiers ranging from I (everyman) to Ten (highest), and the same gear does not necessarily catechumen into the same materia, merely the process will merely generate materia the classes that can equip the gear will find useful (i.e. Battledance materia will not be produced from magic equipment, etc.). An equipment'southward level will take an impact on what materia tier will be created, along with the chance of creating a higher tier materia.
When creating materia, the level of the item being converted determines the possible tier of the created materia.
Melding [ ]
Materia tin can be melded on all gear slots. Materia cannot be melded onto equipment that does not have whatever materia slots to begin with (Not even via avant-garde melding). Multiple materia effects on the same item or different items stack, but each piece of equipment cannot exceed a stat cap determined by their particular level.
Melding materia requires the "materia melder" key item, an appliance which can be obtained via the quest "Waking the Spirit" available to Disciples of the Paw (excluding culinarians) of level 18 and above. The apparatus allows players to meld 1 piece of materia per item. Players must fulfill the class requirement for crafting / repairing the target item.
A second requirement is using special detail chosen Carbonized Matter as a catalyst. Finally, the item level of the equipment existence melded must be equal to or higher than that of the materia.
Color | Item level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
I | II | III | 4 | V | Six | 7 | VIII | IX | X | |
Red/Yellow/Purple | 15 | xxx | 45 | 70 | 160 | 290 | 420 | 420 | 560 | 560 |
Green/Blue | fifteen | 30 | 45 | 55 | 160 | 290 | 430 | 430 | 560 | 560 |
Cyan/Grayness | 15 | 30 | 45 | 70 | 160 | 290 | - | - | - | - |
Orange | 55 | - | - | - | - | - | - | - | - | - |
Players tin also asking materia melding from other players, providing the materia and catalyst required, as well as a payment in gil if desired. There be Materia Melder NPCs in various locations too, who will affix materia to any piece of equipment the player owns for a nominal fee.
Should the player desire, it is possible to have equipment purged of materia by paying a fee of gil to Mutamix. This destroys all materia melded to the target gear, leaving the particular intact. Players tin can also retrieve individual materia from equipment with a chance that the retrieval may fail. College level materia has a lower take chances of success, and if the retrieval does fail, the materia will intermission and will be lost.
Advanced Melding [ ]
Afterward completing the quest "Melding Materia Muchly", players will go eligible to obtain the more advanced "augmented materia melder," which allows the attachment of Materia beyond the normal limit of the gear, upwards to five per item.
Players tin never fail to meld Materia on the normally bachelor slots. Melding on the extra slots can fail and each subsequent attempt has reduced chances of working. This process is called Avant-garde Materia Melding. Upon failure, the materia and the catalyst being used are lost.
Success rates for Advanced Materia Melding changes based on the tier of the materia and the quality of the detail being melded. Equipment dropped from raids or trials or bought with Allagan Tomestones are ineligible for avant-garde melding, regardless of whether or non they are eligible for normal melds.
Normal quality | ||||
---|---|---|---|---|
Advanced Meld# | i | 2 | 3 | 4 |
Tier I | eighty% | xl% | 20% | 10% |
Tier II | 72% | 36% | 18% | x% |
Tier III | 60% | 30% | xvi% | 8% |
Tier Four | 48% | 24% | 12% | 6% |
Tier V | 12% | 6% | 3% | 2% |
Tier VI | 12% | Cannot meld | ||
Tier 7 | 12% | 6% | three% | 2% |
Tier Eight | 12% | Cannot meld | ||
Tier Nine | ||||
Tier X | Cannot meld |
Loftier quality | ||||
---|---|---|---|---|
Advanced Meld# | 1 | two | iii | iv |
Tier I | 90% | 48% | 28% | 16% |
Tier Ii | 82% | 44% | 26% | 16% |
Tier 3 | seventy% | 38% | 22% | fourteen% |
Tier IV | 58% | 32% | 20% | 12% |
Tier Five | 17% | 10% | 7% | 5% |
Tier VI | 17% | Cannot meld | ||
Tier VII | 17% | x% | seven% | v% |
Tier VIII | 17% | Cannot meld | ||
Tier 9 | ||||
Tier 10 | Cannot meld |
Electric current Materia Types [ ]
The following Materia types can be melded onto equipment.
Red [ ]
Red Materia increases the graphic symbol'due south offensive properties.
Proper noun | Attribute | I | II | III | Iv | V | VI | VII | Eight | Tier 9 crimson materia. Ix | Tier X red materia. X |
---|---|---|---|---|---|---|---|---|---|---|---|
Heavens' Eye | Direct Hit Rate[annotation i] | +i | +two | +3 | +4 | +6 | +sixteen | +viii | +24 | +12 | +36 |
Savage Aim | Critical Striking | +1 | +2 | +3 | +four | +6 | +sixteen | +8 | +24 | +12 | +36 |
Barbarous Might | Conclusion | +1 | +ii | +3 | +iv | +6 | +16 | +viii | +24 | +12 | +36 |
Xanthous [ ]
Yellow Materia increases the character'southward tank- and healer-exclusive properties.
Proper noun | Attribute | I | II | III | 4 | 5 | 6 | Vii | VIII | Tier Nine yellow materia. Nine | Tier X yellow materia. Ten |
---|---|---|---|---|---|---|---|---|---|---|---|
Battledance | Tenacity[note ii] | +one | +2 | +3 | +4 | +half dozen | +16 | +eight | +24 | +12 | +36 |
Piety [note 3] | Piety | +1 | +2 | +3 | +4 | +half-dozen | +16 | +8 | +24 | +12 | +36 |
Purple [ ]
Purple Materia increases the grapheme's speed.
Name | Aspect | I | Ii | III | IV | 5 | VI | Vii | 8 | Tier 9 purple materia. Ix | Tier X purple materia. 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Quickarm | Skill Speed | +i | +two | +iii | +4 | +6 | +16 | +8 | +24 | +12 | +36 |
Quicktongue | Spell Speed | +1 | +2 | +three | +iv | +6 | +xvi | +8 | +24 | +12 | +36 |
Green [ ]
Green Materia increases the character'due south gathering attributes.
Proper noun | Aspect | I | II | Three | 4 | V | VI | VII | VIII | Tier Ix green materia. Ix | Tier X green materia. Ten |
---|---|---|---|---|---|---|---|---|---|---|---|
Gatherer's Guerdon | Gathering | +3 | +4 | +5 | +vi | +x | +15 | +12 | +20 | +14 | +25 |
Gatherer's Guile | Perception | +3 | +iv | +five | +6 | +10 | +15 | +12 | +20 | +fourteen | +25 |
Gatherer's Grasp | GP | +1 | +2 | +3 | +4 | +6 | +viii | +vii | +ix | +eight | +ten |
Blue [ ]
Blueish Materia increases the character's crafting attributes.
Name | Aspect | I | II | 3 | 4 | V | Six | Seven | Viii | Tier IX blue materia. IX | Tier 10 blue materia. X |
---|---|---|---|---|---|---|---|---|---|---|---|
Craftman's Competence | Craftsmanship | +three | +4 | +v | +6 | +xi | +sixteen | +xiv | +21 | +xviii | +27 |
Craftman'southward Command | Command | +1 | +two | +3 | +4 | +7 | +x | +9 | +13 | +12 | +xviii |
Craftman's Cunning | CP | +i | +two | +3 | +four | +half-dozen | +8 | +7 | +9 | +8 | +10 |
Deprecated Materia Types [ ]
Through diverse simplifications of the stat system, types of materia are rendered useless. When this happens, they are no longer obtainable through normal means, and are changed and then that they grant 0 to their respective aspect.
Cyan [ ]
Cyan Materia increased the character'southward main attributes. Due to a rework of equipment that makes all gear come with their maximum allowed Vitality and chief harm aspect in patch five.0, this type of Materia was rendered useless and no longer obtainable.
Name | Aspect | I | Ii | III | IV | 5 | VI |
---|---|---|---|---|---|---|---|
Strength | Force | +i | +two | +four | +vii | +15 | +25 |
Vitality | Vitality | +i | +2 | +4 | +8 | +15 | +25 |
Dexterity | Dexterity | +1 | +2 | +4 | +7 | +fifteen | +25 |
Intelligence | Intelligence | +1 | +two | +4 | +7 | +15 | +25 |
Mind | Heed | +1 | +2 | +4 | +7 | +15 | +25 |
Grayness [ ]
Grey Materia increased the character's elemental resistances. This type of Materia has little upshot and mainly used for Materia Transmution or speeding up Spiritbond speed of the gear they are melded into. Due to the removal of elemental resistances in patch four.two, this type of Materia was rendered useless and no longer obtainable.
Name | Aspect | I | II | III | Four | 5 | VI |
---|---|---|---|---|---|---|---|
Fire | Burn Resistance | +ane | +2 | +4 | +6 | +nine | +12 |
Ice | Ice Resistance | +1 | +2 | +4 | +half-dozen | +9 | +12 |
Wind | Wind Resistance | +1 | +2 | +4 | +6 | +9 | +12 |
Earth | Earth Resistance | +1 | +ii | +4 | +6 | +nine | +12 |
Lightning | Lightning Resistance | +1 | +ii | +4 | +6 | +9 | +12 |
Water | Water Resistance | +one | +2 | +four | +6 | +9 | +12 |
Orange [ ]
Orangish Materia increased the grapheme's condition resistances. Originally designed for use in PvP modes until several successive overhauls of how equipment worked in PvP made materia melds pointless, these were not bachelor beyond rank I, and tin no longer be obtained. While status resistance (exterior of temporary buffs/debuffs) was never explicitly removed from the game, the office of the user interface that showed a histrion'due south status resistance was removed in patch iv.0, and whatsoever Orange Materia that withal exist lack any description, implying that they have been made useless.
Proper name | Attribute | I |
---|---|---|
Cactuar Pes | Wearisome Resistance | +2 |
Coeurl Eye | Blind Resistance | +2 |
Aurelia Buss | Poison Resistance | +ii |
Bison Hoof | Stun Resistance | +2 |
Funguar Shriek | Sleep Resistance | +2 |
Treant Root | Bind Resistance | +two |
Chocobo Down | Heavy Resistance | +two |
Cracked [ ]
Due to the overhaul of the stat and Materia systems in A Realm Reborn, any Materia that was transferred from version 1.0 became cracked and useless. Players could originally trade these Materia for new Materia of the aforementioned rank; however, this feature was removed in Heavensward.
Etymology [ ]
Materia means "affair" or "substance" in Latin, Spanish, and Italian; it also means "subject" in Italian and Spanish, and is the ascendant of Portuguese "Matéria".
The proper name of the goblin fraternity refers to the Illuminati.
In Japanese the materia tiers are named in a fashion similar to spell tiers throughout the serial, at least up to tier 5, due to running out of spell tiers to utilize and shifting over to Potion tier naming schemes instead, until they ran out of those at tier VIII. From everyman to highest, the tiers are called Materia (マテリア), Materira (マテリラ), Materida (マテリダ), Materiga (マテリガ), Materija (マテリジャ), Howdy-Materija (ハイマテリジャ), Mega-Materija (メガマテリジャ), X-Materija (エクスマテリジャ), Omega Materija (オメガマテリジャ) and Ultimaterija (アルテマテリジャ).
Notes [ ]
- ↑ Heavens' Eye Materia boosted Accurateness prior to patch 4.0.
- ↑ Battledance Materia boosted Parry prior to patch 4.0.
- ↑ Piety Materia was cyan prior to patch 4.0.
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What Do Gear Icon Colors Mean in Ffxiv UPDATED
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